Skip to content
CYBERSKILLS Academy
Intermediate6h 38m · 22 learning steps · 3 required checkpoints

Computer Architecture

What the processor is doing between one instruction and the next

For anyone who can read C and has met the operating system's view of memory, and now wants the layer beneath it: how an instruction is encoded, how the hardware executes several at once, and why the same algorithm can be an order of magnitude faster depending on how it touches memory. This course assumes a working Unix-like shell and, from the C course onwards, a C compiler and make. If you do not have those yet — or have never opened a terminal — the Setting Up course installs and verifies all of it first, and nothing here repeats that material.

Course preview

What you will be able to do

  • Decode a real machine instruction into its fields by hand
  • Explain what a pipeline overlaps and what stops it
  • Reason about a branch's cost in terms of prediction rather than instructions
  • Explain a cache miss in terms of the access pattern that caused it
  • Rewrite a loop so it runs measurably faster without changing what it computes
  • Read a memory specification and say what it does and does not tell you

Before you join

Course roadmap

English is available for every learning step.

This is the full learning route. Lessons build on earlier work; required checkpoints are the points where the route asks you to demonstrate it.

  1. 01

    The contract between hardware and software

    Lesson · 16 min

  2. 02

    Two philosophies, and what actually survived

    Lesson · 17 min

    Builds on: The contract between hardware and software

  3. 03

    How an instruction becomes bits

    Lesson · 18 min

    Builds on: The contract between hardware and software

  4. 04

    Reading RISC-V instruction formats

    Lesson · 19 min

    Builds on: How an instruction becomes bits

  5. 05

    How an instruction names its data

    Lesson · 17 min

    Builds on: Reading RISC-V instruction formats

  6. 06

    Only two instructions touch memory

    Lesson · 17 min

    Builds on: Reading RISC-V instruction formats

  7. 07

    Decode a real function call by hand

    Required checkpoint · 20 min

    Builds on: Only two instructions touch memory

  8. 08

    The path one instruction takes through the hardware

    Lesson · 19 min

    Builds on: Only two instructions touch memory

  9. 09

    What tells each part what to do

    Lesson · 18 min

    Builds on: The path one instruction takes through the hardware

  10. 10

    Cycles per instruction, and why it matters

    Lesson · 18 min

    Builds on: The path one instruction takes through the hardware

  11. 11

    Overlapping instructions to finish more

    Lesson · 19 min

    Builds on: Cycles per instruction, and why it matters

  12. 12

    Two different questions about speed

    Lesson · 17 min

    Builds on: Overlapping instructions to finish more

  13. 13

    When an instruction needs a result that is not ready

    Lesson · 19 min

    Builds on: Overlapping instructions to finish more

  14. 14

    The one hazard forwarding cannot remove

    Lesson · 17 min

    Builds on: When an instruction needs a result that is not ready

  15. 15

    Capstone: measuring what a wrong guess costs

    Required checkpoint · 21 min

    Builds on: When an instruction needs a result that is not ready

  16. 16

    Why the same program is fast on small data and slow on large

    Lesson · 18 min

    Builds on: Two different questions about speed

  17. 17

    Where a block is allowed to live

    Lesson · 19 min

    Builds on: Why the same program is fast on small data and slow on large

  18. 18

    What happens on a hit, a miss, and a write

    Lesson · 18 min

    Builds on: Where a block is allowed to live

  19. 19

    Capstone: making the same work run fifty times faster

    Required checkpoint · 22 min

    Builds on: What happens on a hit, a miss, and a write

  20. 20

    What memory actually is, and why it is slow

    Lesson · 17 min

    Builds on: What happens on a hit, a miss, and a write

  21. 21

    Why memory got wider but not closer

    Lesson · 15 min

    Builds on: What memory actually is, and why it is slow

  22. 22

    When memory is the shared resource

    Lesson · 17 min

    Builds on: What memory actually is, and why it is slow

Learn with an account when access opens

Your CYBERSKILLS account will keep progress and checkpoint results together. Until then, this syllabus is here to help you choose the route that fits your goal.

Browse course previews
Computer Architecture · CYBERSKILLS Academy